- 20200124 Computing floating point additive recurrence
- 20170927 PRNS with 32 bits of state
- 20160329 minimal quality 2D hashing with Weyl
- 20160224 Weyl sequence overview

- 20230615 Stable look-at rotations

- 20230121 Weighted function approximation: angle trisection
- 20200311 A design and implementation of sincospi in binary32
- 20191210 Got Gamma?

- 20161222 Pigeonhole principle bias

- 20230615 Stable look-at rotations

- 20191210 Got Gamma?

- 20220131 Quaternion swing twist decomposition

- 20220128 Random number draws with fixed parity
- 20200616 Basic uniform random floating-point values
- 20200216 Generating the log of a uniform random float
- 20200124 Computing floating point additive recurrence
- 20180806 Uniform points in sphere and capped cone
- 20171110 Volume element of SO(3) and average uniform random rotation angle
- 20170127 Cube/cylinder/ball mappings
- 20170111 Approximate concentric square to disc
- 20170108 Square/Disc mappings
- 20161222 Pigeonhole principle bias
- 20161128 Uniform points on disc, circle, sphere and caps
- 20160706 Orthonormal basis from normal via quaternion similarity
- 20160626 Implied normals (unit bivectors as rotations)

- 20170418 Converting to Euler & Tait-Bryan

- 20200110 FMA: solve quadratic equation
- 20200109 FMA: extended precision addition and multiplication by constant
- 20190514 Some comments on approximately equal FP comparisons
- 20190424 Measuring ULP distance
- 20190312 Floating point division with known divisor
- 20190206 posit: thin triangle other tricks (REVEALED!)

- 20160517 Quaternion rotation visualization
- 20160517 Quaternion are really Complex
- 20160224 Weyl sequence overview

- 20170502 Quaternion quantization: part 1

- 20231109 Popcount walks: next, previous, toward and nearest
- 20221216 An evil and odious map (partition into even/odd parity in increasing order)
- 20190820 Can an involution be a competitive bit finalizer?
- 20190810 Comments on the Avalanche Effect
- 20171013 Basic XOR-rotates and their inverse
- 20171013 Table of basic reversible integer operations
- 20170918 Integer multiplicative inverse via Newton's method

- 20200124 Computing floating point additive recurrence
- 20160418 Sobol.h
- 20160329 minimal quality 2D hashing with Weyl

- 20171110 Volume element of SO(3) and average uniform random rotation angle
- 20170127 Cube/cylinder/ball mappings
- 20170111 Approximate concentric square to disc
- 20170108 Square/Disc mappings

- 20200814 Error growth of composing rotations
- 20190514 Some comments on approximately equal FP comparisons
- 20190424 Measuring ULP distance

- 20170927 PRNS with 32 bits of state
- 20170912 Linear Congruential Sequences

- 20171110 Volume element of SO(3) and average uniform random rotation angle
- 20170502 Quaternion quantization: part 1
- 20170127 Cube/cylinder/ball mappings
- 20170111 Approximate concentric square to disc
- 20170108 Square/Disc mappings
- 20160706 Orthonormal basis from normal via quaternion similarity
- 20160626 Implied normals (unit bivectors as rotations)
- 20160530 Quaternion half/double angle and Cayley transforms

- 20220714 A fast perfect shuffle for n≤64
- 20220128 Random number draws with fixed parity
- 20210318 A cheap normal distribution approximation
- 20200616 Basic uniform random floating-point values
- 20200417 Solve power-of-two LCG for constants
- 20200216 Generating the log of a uniform random float
- 20190820 Can an involution be a competitive bit finalizer?
- 20190810 Comments on the Avalanche Effect
- 20180806 Uniform points in sphere and capped cone
- 20170927 PRNS with 32 bits of state
- 20170912 Linear Congruential Sequences
- 20170127 Uniform random 3D rotations
- 20170117 Higher density uniform floats
- 20161222 Pigeonhole principle bias
- 20161128 Uniform points on disc, circle, sphere and caps
- 20160419 prns.h

- 20230615 Stable look-at rotations
- 20200814 Error growth of composing rotations

- 20220131 Quaternion swing twist decomposition
- 20180612 Solving for quaternion rotation from a vector viewpoint
- 20171110 Volume element of SO(3) and average uniform random rotation angle
- 20170808 On quaternion/rotation matrix conversions and errors
- 20170512 Hopf coordinate conversion and torque minimal factorization
- 20170502 Quaternion quantization: part 1
- 20170418 Converting to Euler & Tait-Bryan
- 20170127 Uniform random 3D rotations
- 20160809 Minimum magnitude angle rotation between two normals

- 20200124 Computing floating point additive recurrence
- 20171110 Volume element of SO(3) and average uniform random rotation angle
- 20170127 Cube/cylinder/ball mappings
- 20170111 Approximate concentric square to disc
- 20170108 Square/Disc mappings
- 20160418 Sobol.h
- 20160329 minimal quality 2D hashing with Weyl

- 20200124 Computing floating point additive recurrence
- 20170927 PRNS with 32 bits of state
- 20170912 Linear Congruential Sequences
- 20160419 prns.h
- 20160418 Sobol.h
- 20160224 Weyl sequence overview

- 20200106 Tau and the art of Windmill jousting

- 20160517 Quaternion rotation visualization

© 2023 Marc B. Reynolds

all original content is public domain under UNLICENSE