20170502
Quaternion quantization: part 1

20170418
Converting to Euler & Tait-Bryan

20170127
Uniform random 3D rotations

20170127
Cube/cylinder/ball mappings

20170117
Higher density uniform floats

20170108
Square/Disc mappings

20161222
Pigeonhole principle bias

20160517
Quaternion rotation visualization

20160517
Quaternion are really Complex

20160419
prns.h

20160418
Sobol.h

20160329
minimal quality 2D hashing with Weyl

20160224
Weyl sequence overview

© 2017 Marc B. Reynolds.