### A fast perfect shuffle for n≤64

Describes a perfect shuffle using a bitset and the original pencil-and-paper Fisher-Yates method.

### Quaternion swing twist decomposition

Given a unit quaternion $Q$ factor into a pair such that $Q = Q_rQ_a$ where $a$ is a predefined axis and $r$ is an orthogonal axis. This is commonly called swing-twist decomposition.

### Random number draws with fixed parity

Describes simple transforms to generate random numbers with a given parity and the math background.

### A cheap normal distribution approximation

A brief explaination and implementation of the standard normal distribution approximation "on the cheap".

### Error growth of composing rotations

Some quick-n-dirty empirical results to spitball the error growth on composing rotations

### Basic uniform random floating-point values

Micropost on unbiased uniform float generation on $\left(0,1\right]$, $\left[-1,1\right)$ and $\left[-1,1\right)$. The latter two have twice the number of samples as the standard method.

### Solve power-of-two LCG for constants

A quick derivation of solving for LCG constants (power-of-two modulus) given three sequential outputs of the generator.

### A design and implementation of sincospi in binary32

Walks through constructing faithfully rounded $\sin\left(\pi x\right)$ and $\cos\left(\pi x\right)$.

### Generating the log of a uniform random float

Sketches out some possible implementations of taking the logarithm of a uniform floating point value.

### Computing floating point additive recurrence

Computing Weyl (additive recurrence) sequences in float-point has some gotchas.

### FMA: solve quadratic equation

Micro-post on title.

### FMA: extended precision addition and multiplication by constant

Brushstrokes using FMAs to compute: K+x and Kx with K in higher than native precision.

### Tau and the art of Windmill jousting

TLDR: Use tau if you want, but you need a good argument to say pi was a historic mistake.

### Got Gamma?

A breakdown on my joke approximation of $x^{2.2}$

### A slerp by half

Some notes computing the rotation half away between two inputs

### Can an involution be a competitive bit finalizer?

A feasibility study to determine if an involution can be competitive (quality and cost) bit mixer.

### Comments on the Avalanche Effect

A quick overview of what "Avalanche Effect" properties are, why they can be used to test and search for PRNGs and overview of how to convert the property into a comparision measurement.

### Some comments on approximately equal FP comparisons

In which I point to some other peoples blog posts and make some minor comments.

### Measuring ULP distance

Some code for measuring the ULP distance between floats with comments.

### Floating point division with known divisor

A small note on division removal