Gives a mile-high overview of the Hopf map from geometry perspective.
An overview of full-range context-free quantization of quaternions into fixed bit package.
A note on reducing errors when converting to Euler angles or Tait-Bryan paramerters.
a brief note on generating random rotations in 3D
show some maps and plots of volume distortion
a brief note on generating uniform floats
a brief follow-up note to the square/disc post
a visualization of area/shape distortions and point distributions
a note on bias introduced by the pigeonhold principle