a brief note on generating random rotations in 3D

show some maps and plots of volume distortion

a brief note on generating uniform floats

a brief follow-up note to the square/disc post

a visualization of area/shape distortions and point distributions

a note on bias introduced by the pigeonhold principle

a brief note on some basic uniform spatial distributions

Given two normals find the rotation from one to the other

two methods of computing an orthonormal basis from a unit (bi)vector.

a method of transforming a (bi)vector into a rotation for an implied representation.

a note on two transform pairs which reduce the working domain in quaternion space

using visualizating as an exercise to note some quaternion properties

some quaternion wankery support material for other posts

a library for constant time random-access to a pseudo-random number sequence

a library for sampling Sobol sequences

a somewhat cheap low quality hashing function family

a brief overview of Weyl sequences.