### Cube/cylinder/ball mappings

show some maps and plots of volume distortion

### Higher density uniform floats

a brief note on generating uniform floats

### Approximate concentric square to disc

a brief follow-up note to the square/disc post

### Square/Disc mappings

a visualization of area/shape distortions and point distributions

### Pigeonhole principle bias

a note on bias introduced by the pigeonhold principle

### Uniform points on disc, circle, sphere and caps

a brief note on some basic uniform spatial distributions

### Minimum magnitude angle rotation between two normals

Given two normals find the rotation from one to the other

### Orthonormal basis from normal via quaternion similarity

two methods of computing an orthonormal basis from a unit (bi)vector.

### Implied normals (unit bivectors as rotations)

a method of transforming a (bi)vector into a rotation for an implied representation.

### Quaternion half/double angle and Cayley transforms

a note on two transform pairs which reduce the working domain in quaternion space

### Quaternion rotation visualization

using visualizating as an exercise to note some quaternion properties

### Quaternion are really Complex

some quaternion wankery support material for other posts