A quick overview of what "Avalanche Effect" properties are, why they can be used to test and search for PRNGs and overview of how to convert the property into a comparision measurement.

In which I point to some other peoples blog posts and make some minor comments.

Some code for measuring the ULP distance between floats with comments.

A small note on division removal

First post in breaking down why the posits presentations are egregiously disingenuous.

micro post on title

Code for incrementally generating a spherical Fibonacci point set on a spherical cap

A short description of solving a quaternion rotation using vectors

Find the expression of a volume element of rotations.

Simplified description of bijections formed only from XORs and bit rotations.

A table and some comments on integer bijections.

A multistream low complexity random access PRNG/permutation generator.

A short note on computing the modular multiplicative inverse of an odd integer.

A small list of properties of full-period sequences for reference.

Skims the math of quaternions to rotations matrices and back with empirical errors including small angle special case.

Gives a mile-high overview of the Hopf map from geometry perspective.

An overview of full-range context-free quantization of quaternions into fixed bit package.

basic interpolation

A note on reducing errors when converting to Euler angles or Tait-Bryan paramerters.

a brief note on generating random rotations in 3D